# std::calloc

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< cpp‎ | memory‎ | c

Defined in header `<cstdlib>` |  |
void* calloc( std::size_t num, std::size_t size ); |  |

Allocates memory for an array of `num` objects of size `size` and initializes it to all bits zero.

If allocation succeeds, returns a pointer to the lowest (first) byte in the allocated memory block that is suitably aligned for any object type.

If `size` is zero, the behavior is implementation defined (null pointer may be returned, or some non-null pointer may be returned that may not be used to access storage)

The following functions are required to be thread-safe:

- The library versions of `operator new` and `operator delete`
- User replacement versions of global `operator new` and `operator delete`
- std::calloc, std::malloc, std::realloc, std::aligned_alloc (since C++17), std::free

Calls to these functions that allocate or deallocate a particular unit of storage occur in a single total order, and each such deallocation call happens-before the next allocation (if any) in this order.

(since C++11)

### Parameters

num | - | number of objects
size | - | size of each object

### Return value

On success, returns the pointer to the beginning of newly allocated memory. To avoid a memory leak, the returned pointer must be deallocated with std::free() or std::realloc().

On failure, returns a null pointer.

### Notes

Due to the alignment requirements, the number of allocated bytes is not necessarily equal to `num*size`.

Initialization to all bits zero does not guarantee that a floating-point or a pointer would be initialized to 0.0 and the null pointer value, respectively (although that is true on all common platforms)

Originally (in C89), support for zero size was added to accommodate code such as

    OBJ *p = calloc(0, sizeof(OBJ)); // "zero-length" placeholder
    ...
    while(1) {
        p = realloc(p, c * sizeof(OBJ)); // reallocations until size settles
        ... // code that may change c or break out of loop
    }

### Example

Run this code

    #include <iostream>
    #include <cstdlib>

    int main()
    {
        int* p1 = (int*)std::calloc(4, sizeof(int)); // allocate and zero out an array of 4 int
        int* p2 = (int*)std::calloc(1, sizeof(int[4])); // same, naming the array type directly
        int* p3 = (int*)std::calloc(4, sizeof *p3);   // same, without repeating the type name

        if(p2)
            for(int n=0; n<4; ++n) // print the array
                std::cout << "p2[" << n << "] == " << p2[n] << '\n';

        std::free(p1);
        std::free(p2);
        std::free(p3);
    }

Output:

    p2[0] == 0
    p2[1] == 0
    p2[2] == 0
    p2[3] == 0

### See also

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